mirror of
https://github.com/Rainyy21/lol_discordbot
synced 2026-10-10 22:00:31 -04:00
complete the bot
This commit is contained in:
@@ -1,59 +1,182 @@
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import discord
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from discord import app_commands
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from discord.ext import commands, tasks
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import asyncio
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import os
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import logging
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from datetime import datetime
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from dotenv import load_dotenv
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load_dotenv()
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Discord_Token = os.getenv("DISCORDTOKEN")
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intents = discord.Intents.default()
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client = discord.Client(intents=intents)
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tree = app_commands.CommandTree(client)
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# ── Logging ────────────────────────────────────────────────────────────────────
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# --command ---------------------------------------------------------
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logging.basicConfig(
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level=logging.INFO,
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format="%(asctime)s [%(levelname)s] %(name)s: %(message)s",
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handlers=[
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logging.FileHandler("bot.log"),
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logging.StreamHandler(), # also print to console
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],
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)
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log = logging.getLogger("bot")
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@tree.command(name="ping", description="Test if bot is alive")
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async def ping(interaction: discord.Interaction):
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await interaction.response.send_message("Pong!", ephemeral=True)
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# ── Bot setup ──────────────────────────────────────────────────────────────────
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EXTENSIONS = [
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"commands.login",
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"commands.profile",
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"commands.recent",
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]
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@tree.command(name="login", description="Link your Riot account")
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async def login(interaction: discord.Interaction, summoner_name: str, region: str):
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await interaction.response.send_message(
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f"Received: {summoner_name} on {region} — login logic coming soon!",
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ephemeral=True,
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)
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class LoLBot(commands.Bot):
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def __init__(self):
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intents = discord.Intents.default()
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intents.message_content = True
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super().__init__(
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command_prefix="!",
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intents=intents,
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help_command=None, # disable default help
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)
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# ── Lifecycle ──────────────────────────────────────────────────────────────
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async def setup_hook(self):
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"""Called once before the bot connects — load extensions here."""
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for ext in EXTENSIONS:
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try:
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await self.load_extension(ext)
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log.info(f"✅ Loaded extension: {ext}")
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except Exception as e:
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log.error(f"❌ Failed to load {ext}: {e}")
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await self.tree.sync()
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log.info("🔄 Slash commands synced")
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async def on_ready(self):
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log.info(f"✅ Logged in as {self.user} (ID: {self.user.id})")
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log.info(f" Guilds : {len(self.guilds)}")
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log.info(f" Ping : {round(self.latency * 1000)}ms")
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await self.change_presence(
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activity=discord.Activity(
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type=discord.ActivityType.watching, name="League of Legends 🎮"
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)
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)
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self.status_task.start()
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async def on_disconnect(self):
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log.warning("⚠️ Bot disconnected from Discord")
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async def on_resumed(self):
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log.info("🔄 Bot reconnected")
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# ── Error handling ─────────────────────────────────────────────────────────
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async def on_command_error(self, ctx, error):
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log.error(f"Command error in {ctx.command}: {error}")
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async def on_application_command_error(
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self, interaction: discord.Interaction, error
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):
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log.error(f"Slash command error: {error}")
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msg = "❌ Something went wrong. Please try again later."
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if interaction.response.is_done():
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await interaction.followup.send(msg, ephemeral=True)
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else:
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await interaction.response.send_message(msg, ephemeral=True)
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async def on_guild_join(self, guild: discord.Guild):
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log.info(f"➕ Joined guild: {guild.name} (ID: {guild.id})")
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async def on_guild_remove(self, guild: discord.Guild):
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log.info(f"➖ Left guild: {guild.name} (ID: {guild.id})")
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# ── Background task ────────────────────────────────────────────────────────
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@tasks.loop(minutes=30)
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async def status_task(self):
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"""Rotate bot status every 30 minutes."""
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statuses = [
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discord.Activity(
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type=discord.ActivityType.watching, name="League of Legends 🎮"
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),
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discord.Activity(
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type=discord.ActivityType.listening, name="/login | /profile | /recent"
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),
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discord.Activity(
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type=discord.ActivityType.watching, name=f"{len(self.guilds)} servers"
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),
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]
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index = (self.status_task.current_loop) % len(statuses)
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await self.change_presence(activity=statuses[index])
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@status_task.before_loop
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async def before_status_task(self):
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await self.wait_until_ready()
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@tree.command(name="recent", description="See your recent matches")
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async def recent(interaction: discord.Interaction):
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await interaction.response.send_message(
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"Fetching your recent matches — coming soon!", ephemeral=True
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)
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# ── Dev commands (owner only) ──────────────────────────────────────────────────
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bot = LoLBot()
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# --StartUp -------------------------------------------------------
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@client.event
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async def on_ready():
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server_id = os.getenv("SERVER_ID")
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if server_id:
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try:
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guild = discord.Object(id=int(server_id))
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tree.copy_global_to(guild=guild)
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await tree.sync(guild=guild)
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print(f"Logged in as {client.user} (Synced to Guild ID: {server_id})")
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except ValueError:
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print(f"Error: SERVER_ID '{server_id}' is not a valid integer. Syncing globally instead.")
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await tree.sync()
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print(f"Logged in as {client.user} (Global Sync)")
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else:
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await tree.sync()
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print(f"Logged in as {client.user} (Global Sync)")
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@bot.command(name="sync")
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@commands.is_owner()
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async def sync(ctx):
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"""Force re-sync slash commands (owner only)."""
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await bot.tree.sync()
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await ctx.send("✅ Slash commands synced.")
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log.info("🔄 Manual sync triggered")
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if Discord_Token:
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client.run(Discord_Token)
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else:
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print("Error: DISCORDTOKEN not found in .env file.")
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@bot.command(name="reload")
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@commands.is_owner()
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async def reload(ctx, extension: str):
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"""Reload a specific extension (owner only). Usage: !reload commands.login"""
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try:
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await bot.reload_extension(extension)
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await ctx.send(f"✅ Reloaded `{extension}`")
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log.info(f"🔄 Reloaded extension: {extension}")
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except Exception as e:
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await ctx.send(f"❌ Failed: {e}")
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log.error(f"Reload failed for {extension}: {e}")
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@bot.command(name="ping")
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async def ping(ctx):
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"""Check bot latency."""
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await ctx.send(f"🏓 Pong! `{round(bot.latency * 1000)}ms`")
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@bot.command(name="status")
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@commands.is_owner()
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async def status(ctx):
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"""Show bot status info (owner only)."""
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uptime = datetime.utcnow() - bot.start_time if hasattr(bot, "start_time") else "N/A"
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embed = discord.Embed(title="🤖 Bot Status", color=0x1A78C2)
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embed.add_field(name="📡 Ping", value=f"{round(bot.latency * 1000)}ms", inline=True)
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embed.add_field(name="🏠 Guilds", value=str(len(bot.guilds)), inline=True)
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embed.add_field(name="🔌 Shards", value=str(bot.shard_count or 1), inline=True)
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await ctx.send(embed=embed)
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# ── Entry point ────────────────────────────────────────────────────────────────
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async def main():
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token = os.getenv("DISCORDTOKEN")
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if not token:
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log.critical("❌ DISCORDTOKEN not found in .env — exiting")
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return
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async with bot:
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bot.start_time = datetime.utcnow()
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await bot.start(token)
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asyncio.run(main())
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@@ -0,0 +1,59 @@
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import discord
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from discord import app_commands
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from discord.ext import commands
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import aiohttp
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import os
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from database.db import save_user
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RIOT_API_KEY = os.getenv("LEAGUEAPI")
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class LoginCog(commands.Cog):
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def __init__(self, bot):
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self.bot = bot
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@app_commands.command(name="login", description="Link your Riot account")
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@app_commands.describe(summoner="Your Riot ID (e.g. Name#TAG)")
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async def login(self, interaction: discord.Interaction, summoner: str):
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await interaction.response.defer(ephemeral=True)
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if "#" not in summoner:
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await interaction.followup.send("❌ Use the format `Name#TAG`", ephemeral=True)
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return
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try:
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game_name, tag_line = summoner.split("#", 1)
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except ValueError:
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await interaction.followup.send("❌ Invalid format. Use `Name#TAG`", ephemeral=True)
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return
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discord_id = str(interaction.user.id)
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url = (
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f"https://americas.api.riotgames.com/riot/account/v1/accounts"
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f"/by-riot-id/{game_name}/{tag_line}"
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)
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headers = {"X-Riot-Token": RIOT_API_KEY}
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async with aiohttp.ClientSession() as session:
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async with session.get(url, headers=headers) as resp:
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if resp.status == 404:
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await interaction.followup.send("❌ Summoner not found. Check your Riot ID.", ephemeral=True)
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return
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if resp.status != 200:
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await interaction.followup.send(f"❌ Riot API error ({resp.status}). Try again later.", ephemeral=True)
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return
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data = await resp.json()
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puuid = data["puuid"]
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save_user(discord_id, puuid, game_name, tag_line)
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await interaction.followup.send(
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f"✅ Linked **{game_name}#{tag_line}** to your Discord account!",
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ephemeral=True
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)
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async def setup(bot):
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await bot.add_cog(LoginCog(bot))
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@@ -0,0 +1,110 @@
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from discord import app_commands
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from discord.ext import commands
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import aiohttp
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import os
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from database.db import get_user
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RIOT_API_KEY = os.getenv("LEAGUEAPI")
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REGION = "na1"
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class ProfileCog(commands.Cog):
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def __init__(self, bot):
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self.bot = bot
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@app_commands.command(name="profile", description="Show your LoL rank, level, and win rate")
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async def profile(self, interaction: discord.Interaction):
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await interaction.response.defer(ephemeral = False)
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# get user from the db
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discord_id = str(interaction.user.id)
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user = get_user(discord_id)
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#check if user login
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if not user:
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await interaction.followup.send(
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"❌ You haven't linked your Riot account yet. Use `/login` first."
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)
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return
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_, puuid, game_name, tag_line = user
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headers = {"X-Riot-Token": RIOT_API_KEY}
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async with aiohttp.ClientSession() as session:
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# 1. Get summoner data (level) via PUUID
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summoner = await fetch(
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session,
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f"https://{REGION}.api.riotgames.com/lol/summoner/v4/summoners/by-puuid/{puuid}",
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headers
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)
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if not summoner:
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await interaction.followup.send("❌ Could not fetch summoner data.")
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return
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summoner_id = summoner["id"]
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level = summoner["summonerLevel"]
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# 2. Get rank & LP (League-v4)
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leagues = await fetch(
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session,
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f"https://{REGION}.api.riotgames.com/lol/league/v4/entries/by-summoner/{summoner_id}",
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headers
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)
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# Parse ranked solo queue data
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rank_info = get_solo_rank(leagues)
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# Build win rate
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wins = rank_info.get("wins", 0)
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losses = rank_info.get("losses", 0)
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total = wins + losses
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win_rate = f"{round(wins / total * 100)}%" if total > 0 else "N/A"
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# Build Discord embed
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embed = discord.Embed(
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title=f"📊 {game_name}#{tag_line}",
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color=0x1a78c2
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)
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embed.add_field(name="🎮 Level", value=str(level), inline=True)
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embed.add_field(
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name="🏆 Rank",
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value=format_rank(rank_info),
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inline=True
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)
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embed.add_field(name="📈 Win Rate", value=win_rate, inline=True)
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embed.add_field(
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name="📋 Record",
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value=f"{wins}W / {losses}L" if total > 0 else "Unranked",
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inline=True
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)
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embed.set_footer(text="Powered by Riot Games API")
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await interaction.followup.send(embed=embed)
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# ── Helpers ────────────────────────────────────────────────────────────────────
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#try to get the information
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async def fetch(session:aiohttp.ClientSession, url: str, headers: dict):
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async with session.get(url, headers=headers) as resp:
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if resp.status != 200:
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return None
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return await resp.json()
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def get_solo_rank(leagues: list) -> dict:
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"""Extract solo queue entry from league data."""
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if not leagues:
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return {}
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for entry in leagues:
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if entry.get("queueType") == "RANKED_SOLO_5x5":
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return entry
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return {}
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def format_rank(rank_info:dict) -> str:
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"""Format rank into a readable string."""
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if not rank_info:
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return "Unranked"
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tier = rank_info.get("tier", "Unranked").capitalize()
|
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division = rank_info.get("rank", "")
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lp = rank_info.get("leaguePoints", 0)
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return f"{tier} {division} — {lp} LP"
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||||
|
||||
async def setup(bot):
|
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await bot.add_cog(ProfileCog(bot))
|
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@@ -0,0 +1,157 @@
|
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import discord
|
||||
from discord import app_commands
|
||||
from discord.ext import commands
|
||||
import aiohttp
|
||||
import os
|
||||
from database.db import get_user
|
||||
|
||||
RIOT_API_KEY = os.getenv("LEAGUEAPI")
|
||||
REGION = "na1"
|
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CLUSTER = "americas"
|
||||
|
||||
CLUSTER_MAP = {
|
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"na1": "americas", "br1": "americas", "la1": "americas", "la2": "americas",
|
||||
"euw1": "europe", "eun1": "europe", "tr1": "europe", "ru": "europe",
|
||||
"kr": "asia", "jp1": "asia",
|
||||
}
|
||||
class RecentCog(commands.Cog):
|
||||
def __init__(self, bot) -> None:
|
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self.bot = bot
|
||||
|
||||
@app_commands.command(name = "recent", description="Show your last N matches")
|
||||
@app_commands.describe(count="Number of matches to show (1–10, default 5)")
|
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async def recent(self , interaction: discord.Interaction, count: int = 5):
|
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await interaction.response.defer(ephemeral=False)
|
||||
|
||||
count = max(1, min(count, 10)) # clamp between 1 and 10
|
||||
discord_id = str(interaction.user.id)
|
||||
user = get_user(discord_id)
|
||||
|
||||
#check if user
|
||||
if not user:
|
||||
await interaction.followup.send(
|
||||
"❌ You haven't linked your account yet. Use `/login` first."
|
||||
)
|
||||
return
|
||||
|
||||
#get user
|
||||
_, puuid, game_name, tag_line = user
|
||||
cluster = CLUSTER_MAP.get(REGION, "americas")
|
||||
headers = {"X-Riot-Token": RIOT_API_KEY}
|
||||
|
||||
#get user data
|
||||
async with aiohttp.ClientSession() as session:
|
||||
# 1. Fetch match ID list
|
||||
match_ids = await fetch(
|
||||
session,
|
||||
f"https://{cluster}.api.riotgames.com/lol/match/v5/matches/by-puuid/{puuid}/ids?count={count}",
|
||||
headers
|
||||
)
|
||||
if not match_ids:
|
||||
await interaction.followup.send("❌ Could not fetch match history.")
|
||||
return
|
||||
|
||||
# 2. Fetch each match in parallel
|
||||
match_data = await fetch_all(session, [
|
||||
f"https://{cluster}.api.riotgames.com/lol/match/v5/matches/{mid}"
|
||||
for mid in match_ids
|
||||
], headers)
|
||||
embeds = []
|
||||
for match in match_data:
|
||||
if match:
|
||||
embed = build_match_embed(match , puuid, game_name,tag_line)
|
||||
if embed:
|
||||
embeds.append(embed)
|
||||
if not embeds:
|
||||
await interaction.followup.send("❌ No recent matches found.")
|
||||
return
|
||||
|
||||
# Discord allows max 10 embeds per message
|
||||
await interaction.followup.send(embeds=embeds[:10])
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# ── Helpers ────────────────────────────────────────────────────────────────────
|
||||
|
||||
async def fetch(session: aiohttp.ClientSession, url: str, headers: dict):
|
||||
async with session.get(url, headers=headers) as resp:
|
||||
if resp.status != 200:
|
||||
return None
|
||||
return await resp.json()
|
||||
|
||||
|
||||
async def fetch_all(session: aiohttp.ClientSession, urls: list, headers: dict):
|
||||
"""Fetch multiple URLs concurrently."""
|
||||
import asyncio
|
||||
return await asyncio.gather(*[fetch(session, url, headers) for url in urls])
|
||||
|
||||
|
||||
def get_player(match: dict, puuid: str) -> dict:
|
||||
"""Find this player's participant data within the match."""
|
||||
participants = match["info"]["participants"]
|
||||
return next((p for p in participants if p["puuid"] == puuid), None)
|
||||
|
||||
|
||||
def format_kda(kills, deaths, assists) -> str:
|
||||
ratio = (kills + assists) / max(deaths, 1)
|
||||
return f"{kills}/{deaths}/{assists} ({ratio:.2f} KDA)"
|
||||
|
||||
|
||||
def format_duration(seconds: int) -> str:
|
||||
m, s = divmod(seconds, 60)
|
||||
return f"{m}m {s}s"
|
||||
|
||||
|
||||
def queue_name(queue_id: int) -> str:
|
||||
queues = {
|
||||
420: "Ranked Solo",
|
||||
440: "Ranked Flex",
|
||||
450: "ARAM",
|
||||
400: "Normal Draft",
|
||||
430: "Normal Blind",
|
||||
}
|
||||
return queues.get(queue_id, "Other")
|
||||
|
||||
|
||||
def build_match_embed(match: dict, puuid: str, game_name: str, tag_line: str):
|
||||
player = get_player(match, puuid)
|
||||
if not player:
|
||||
return None
|
||||
|
||||
won = player["win"]
|
||||
champion = player["championName"]
|
||||
kills = player["kills"]
|
||||
deaths = player["deaths"]
|
||||
assists = player["assists"]
|
||||
cs = player["totalMinionsKilled"] + player["neutralMinionsKilled"]
|
||||
duration = match["info"]["gameDuration"]
|
||||
queue_id = match["info"]["queueId"]
|
||||
cs_per_min = round(cs / max(duration / 60, 1), 1)
|
||||
|
||||
color = 0x2ecc71 if won else 0xe74c3c # green = win, red = loss
|
||||
result = "✅ Victory" if won else "❌ Defeat"
|
||||
|
||||
embed = discord.Embed(
|
||||
title=f"{result} — {champion}",
|
||||
description=f"**{queue_name(queue_id)}** · {format_duration(duration)}",
|
||||
color=color
|
||||
)
|
||||
embed.add_field(name="⚔️ KDA", value=format_kda(kills, deaths, assists), inline=True)
|
||||
embed.add_field(name="🌾 CS", value=f"{cs} ({cs_per_min}/min)", inline=True)
|
||||
embed.add_field(name="👤 Player", value=f"{game_name}#{tag_line}", inline=True)
|
||||
embed.set_thumbnail(
|
||||
url=f"https://ddragon.leagueoflegends.com/cdn/14.8.1/img/champion/{champion}.png"
|
||||
)
|
||||
|
||||
return embed
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
#how to start the bot
|
||||
async def setup(bot):
|
||||
await bot.add_cog(RecentCog(bot))
|
||||
@@ -0,0 +1,34 @@
|
||||
import sqlite3
|
||||
|
||||
conn = sqlite3.connect("user.db")
|
||||
cursor = conn.cursor()
|
||||
|
||||
cursor.execute("""
|
||||
CREATE TABLE IF NOT EXISTS users(
|
||||
discord_id TEXT PRIMARY KEY,
|
||||
puuid TEXT NOT NULL,
|
||||
game_name TEXT,
|
||||
tag_line TEXT
|
||||
)
|
||||
""")
|
||||
conn.commit()
|
||||
|
||||
|
||||
def save_user(discord_id: str, puuid: str, game_name: str, tag_line: str):
|
||||
cursor.execute(
|
||||
"""
|
||||
INSERT INTO users(discord_id,puuid,game_name,tag_line)
|
||||
VALUEs (?,?,?,?)
|
||||
ON CONFLICT(discord_id) DO UPDATE SET
|
||||
puuid = excluded.puuid,
|
||||
game_name=excluded.game_name,
|
||||
tag_line=excluded.tag_line
|
||||
""",
|
||||
(discord_id, puuid, game_name, tag_line),
|
||||
)
|
||||
conn.commit()
|
||||
|
||||
|
||||
def get_user(discord_id: str):
|
||||
cursor.execute("SELECT * FROM users WHERE discord_id = ?", (discord_id,))
|
||||
return cursor.fetchone()
|
||||
+2
-1
@@ -1,4 +1,5 @@
|
||||
discord.py
|
||||
python-doten
|
||||
python-dotenv
|
||||
httpx
|
||||
aiosqlite
|
||||
aiohttp
|
||||
|
||||
@@ -0,0 +1,223 @@
|
||||
import discord
|
||||
from dataclasses import dataclass
|
||||
|
||||
# ── Data class ─────────────────────────────────────────────────────────────────
|
||||
|
||||
|
||||
@dataclass
|
||||
class MatchSummary:
|
||||
match_id: str
|
||||
champion: str
|
||||
won: bool
|
||||
kills: int
|
||||
deaths: int
|
||||
assists: int
|
||||
cs: int
|
||||
vision: int
|
||||
damage: int
|
||||
gold: int
|
||||
duration: int # seconds
|
||||
queue_id: int
|
||||
items: list[int]
|
||||
spell1_id: int
|
||||
spell2_id: int
|
||||
game_name: str
|
||||
tag_line: str
|
||||
patch: str
|
||||
|
||||
|
||||
# ── Parser ─────────────────────────────────────────────────────────────────────
|
||||
|
||||
|
||||
def parse_match(
|
||||
match: dict, puuid: str, game_name: str, tag_line: str, patch: str
|
||||
) -> MatchSummary | None:
|
||||
"""Extract a clean MatchSummary from raw Riot API match data."""
|
||||
participants = match["info"]["participants"]
|
||||
player = next((p for p in participants if p["puuid"] == puuid), None)
|
||||
|
||||
if not player:
|
||||
return None
|
||||
|
||||
return MatchSummary(
|
||||
match_id=match["metadata"]["matchId"],
|
||||
champion=player["championName"],
|
||||
won=player["win"],
|
||||
kills=player["kills"],
|
||||
deaths=player["deaths"],
|
||||
assists=player["assists"],
|
||||
cs=player["totalMinionsKilled"] + player["neutralMinionsKilled"],
|
||||
vision=player["visionScore"],
|
||||
damage=player["totalDamageDealtToChampions"],
|
||||
gold=player["goldEarned"],
|
||||
duration=match["info"]["gameDuration"],
|
||||
queue_id=match["info"]["queueId"],
|
||||
items=[player[f"item{i}"] for i in range(7) if player.get(f"item{i}", 0) != 0],
|
||||
spell1_id=player["summoner1Id"],
|
||||
spell2_id=player["summoner2Id"],
|
||||
game_name=game_name,
|
||||
tag_line=tag_line,
|
||||
patch=patch,
|
||||
)
|
||||
|
||||
|
||||
# ── Formatters ─────────────────────────────────────────────────────────────────
|
||||
|
||||
|
||||
def fmt_kda(kills: int, deaths: int, assists: int) -> str:
|
||||
ratio = (kills + assists) / max(deaths, 1)
|
||||
return f"{kills}/{deaths}/{assists} ({ratio:.2f} KDA)"
|
||||
|
||||
|
||||
def fmt_duration(seconds: int) -> str:
|
||||
m, s = divmod(seconds, 60)
|
||||
return f"{m}m {s}s"
|
||||
|
||||
|
||||
def fmt_cs(cs: int, duration: int) -> str:
|
||||
per_min = round(cs / max(duration / 60, 1), 1)
|
||||
return f"{cs} ({per_min}/min)"
|
||||
|
||||
|
||||
def fmt_damage(damage: int) -> str:
|
||||
return f"{damage:,}"
|
||||
|
||||
|
||||
def fmt_gold(gold: int) -> str:
|
||||
return f"{gold:,} g"
|
||||
|
||||
|
||||
def fmt_rank_entry(entry: dict | None) -> str:
|
||||
if not entry:
|
||||
return "Unranked"
|
||||
tier = entry["tier"].capitalize()
|
||||
division = entry["rank"]
|
||||
lp = entry["leaguePoints"]
|
||||
wins = entry["wins"]
|
||||
losses = entry["losses"]
|
||||
total = wins + losses
|
||||
wr = f"{round(wins / total * 100)}%" if total > 0 else "N/A"
|
||||
return f"{tier} {division} — {lp} LP ({wr} WR)"
|
||||
|
||||
|
||||
QUEUE_NAMES = {
|
||||
420: "Ranked Solo/Duo",
|
||||
440: "Ranked Flex",
|
||||
450: "ARAM",
|
||||
400: "Normal Draft",
|
||||
430: "Normal Blind",
|
||||
900: "URF",
|
||||
1020: "One for All",
|
||||
1300: "Nexus Blitz",
|
||||
}
|
||||
|
||||
SUMMONER_SPELL_NAMES = {
|
||||
1: "Cleanse",
|
||||
3: "Exhaust",
|
||||
4: "Flash",
|
||||
6: "Ghost",
|
||||
7: "Heal",
|
||||
11: "Smite",
|
||||
12: "Teleport",
|
||||
13: "Clarity",
|
||||
14: "Ignite",
|
||||
21: "Barrier",
|
||||
32: "Mark",
|
||||
}
|
||||
|
||||
|
||||
def fmt_queue(queue_id: int) -> str:
|
||||
return QUEUE_NAMES.get(queue_id, "Other")
|
||||
|
||||
|
||||
def fmt_spells(spell1_id: int, spell2_id: int) -> str:
|
||||
s1 = SUMMONER_SPELL_NAMES.get(spell1_id, f"#{spell1_id}")
|
||||
s2 = SUMMONER_SPELL_NAMES.get(spell2_id, f"#{spell2_id}")
|
||||
return f"{s1} / {s2}"
|
||||
|
||||
|
||||
# ── Embed builders ─────────────────────────────────────────────────────────────
|
||||
|
||||
|
||||
def build_match_embed(s: MatchSummary) -> discord.Embed:
|
||||
"""Full match embed with all stats."""
|
||||
result = "✅ Victory" if s.won else "❌ Defeat"
|
||||
color = 0x2ECC71 if s.won else 0xE74C3C
|
||||
|
||||
embed = discord.Embed(
|
||||
title=f"{result} — {s.champion}",
|
||||
description=f"**{fmt_queue(s.queue_id)}** · {fmt_duration(s.duration)}",
|
||||
color=color,
|
||||
)
|
||||
|
||||
embed.add_field(
|
||||
name="⚔️ KDA", value=fmt_kda(s.kills, s.deaths, s.assists), inline=True
|
||||
)
|
||||
embed.add_field(name="🌾 CS", value=fmt_cs(s.cs, s.duration), inline=True)
|
||||
embed.add_field(name="👁️ Vision", value=str(s.vision), inline=True)
|
||||
embed.add_field(name="💥 Damage", value=fmt_damage(s.damage), inline=True)
|
||||
embed.add_field(name="💰 Gold", value=fmt_gold(s.gold), inline=True)
|
||||
embed.add_field(
|
||||
name="🔮 Spells", value=fmt_spells(s.spell1_id, s.spell2_id), inline=True
|
||||
)
|
||||
embed.add_field(name="👤 Player", value=f"{s.game_name}#{s.tag_line}", inline=False)
|
||||
|
||||
embed.set_thumbnail(
|
||||
url=f"https://ddragon.leagueoflegends.com/cdn/{s.patch}/img/champion/{s.champion}.png"
|
||||
)
|
||||
embed.set_footer(text=f"Match ID: {s.match_id}")
|
||||
|
||||
return embed
|
||||
|
||||
|
||||
def build_compact_embed(s: MatchSummary) -> discord.Embed:
|
||||
"""Minimal one-liner embed, good for showing many matches at once."""
|
||||
result = "✅" if s.won else "❌"
|
||||
color = 0x2ECC71 if s.won else 0xE74C3C
|
||||
kda = fmt_kda(s.kills, s.deaths, s.assists)
|
||||
cs = fmt_cs(s.cs, s.duration)
|
||||
|
||||
embed = discord.Embed(
|
||||
description=(
|
||||
f"{result} **{s.champion}** · {fmt_queue(s.queue_id)} · {fmt_duration(s.duration)}\n"
|
||||
f"⚔️ {kda} · 🌾 {cs} · 💥 {fmt_damage(s.damage)}"
|
||||
),
|
||||
color=color,
|
||||
)
|
||||
embed.set_thumbnail(
|
||||
url=f"https://ddragon.leagueoflegends.com/cdn/{s.patch}/img/champion/{s.champion}.png"
|
||||
)
|
||||
return embed
|
||||
|
||||
|
||||
def build_match_list_embed(
|
||||
summaries: list[MatchSummary], game_name: str, tag_line: str
|
||||
) -> discord.Embed:
|
||||
"""Single embed summarizing multiple matches at once."""
|
||||
total = len(summaries)
|
||||
wins = sum(1 for s in summaries if s.won)
|
||||
losses = total - wins
|
||||
wr = f"{round(wins / total * 100)}%" if total > 0 else "N/A"
|
||||
|
||||
avg_kda = sum((s.kills + s.assists) / max(s.deaths, 1) for s in summaries) / max(
|
||||
total, 1
|
||||
)
|
||||
|
||||
embed = discord.Embed(
|
||||
title=f"📋 Last {total} matches — {game_name}#{tag_line}",
|
||||
description=f"**{wins}W / {losses}L** · {wr} WR · {avg_kda:.2f} avg KDA",
|
||||
color=0x1A78C2,
|
||||
)
|
||||
|
||||
for s in summaries:
|
||||
result = "✅" if s.won else "❌"
|
||||
embed.add_field(
|
||||
name=f"{result} {s.champion} — {fmt_queue(s.queue_id)}",
|
||||
value=(
|
||||
f"⚔️ {fmt_kda(s.kills, s.deaths, s.assists)} · "
|
||||
f"🌾 {fmt_cs(s.cs, s.duration)} · "
|
||||
f"⏱️ {fmt_duration(s.duration)}"
|
||||
),
|
||||
inline=False,
|
||||
)
|
||||
return embed
|
||||
@@ -0,0 +1,96 @@
|
||||
import aiohttp
|
||||
import asyncio
|
||||
import os
|
||||
import json
|
||||
from dotenv import load_dotenv
|
||||
from db import save_match, get_match as get_cached_match
|
||||
|
||||
RIOT_API_KEY = os.getenv("LEAGUEAPI")
|
||||
REGION = os.getenv("REGION", "na1")
|
||||
|
||||
CLUSTER_MAP = {
|
||||
"na1": "americas",
|
||||
"br1": "americas",
|
||||
"la1": "americas",
|
||||
"la2": "americas",
|
||||
"euw1": "europe",
|
||||
"eun1": "europe",
|
||||
"tr1": "europe",
|
||||
"ru": "europe",
|
||||
"kr": "asia",
|
||||
"jp1": "asia",
|
||||
}
|
||||
CLUSTER = CLUSTER_MAP.get(REGION, "americas")
|
||||
|
||||
|
||||
async def riot_get(url: str, retries: int = 3) -> dict | list | None:
|
||||
headers = {"X-Riot-Token": RIOT_API_KEY}
|
||||
async with aiohttp.ClientSession() as session:
|
||||
for attempt in range(retries):
|
||||
async with session.get(url, headers=headers) as resp:
|
||||
if resp.status == 200:
|
||||
return await resp.json()
|
||||
elif resp.status == 492:
|
||||
wait = int(resp.headers.get("Retry-After", 5))
|
||||
print(f"⚠️ Rate limited. Retrying in {wait}s...")
|
||||
await asyncio.sleep(wait)
|
||||
elif resp.status == 404:
|
||||
return None
|
||||
else:
|
||||
print(f"❌ Error {resp.status} (attempt {attempt + 1}): {url}")
|
||||
await asyncio.sleep(1)
|
||||
|
||||
return None
|
||||
|
||||
|
||||
# ── Endpoints ──────────────────────────────────────────────────────────────────
|
||||
|
||||
|
||||
async def get_account(game_name: str, tag_line: str) -> dict | None:
|
||||
return await riot_get(
|
||||
f"https://{CLUSTER}.api.riotgames.com"
|
||||
f"/riot/account/v1/accounts/by-riot-id/{game_name}/{tag_line}"
|
||||
)
|
||||
|
||||
|
||||
async def get_summoner(puuid: str) -> dict | None:
|
||||
return await riot_get(
|
||||
f"https://{REGION}.api.riotgames.com"
|
||||
f"/lol/summoner/v4/summoners/by-puuid/{puuid}"
|
||||
)
|
||||
|
||||
|
||||
async def get_rank(summoner_id: str) -> dict | None:
|
||||
return await riot_get(
|
||||
f"https://{REGION}.api.riotgames.com"
|
||||
f"/lol/league/v4/entries/by-summoner/{summoner_id}"
|
||||
)
|
||||
|
||||
|
||||
async def get_match_ids(puuid: str, cont: int = 5) -> dict | None:
|
||||
return await riot_get(
|
||||
f"https://{CLUSTER}.api.riotgames.com"
|
||||
f"/lol/match/v5/matches/by-puuid/{puuid}/ids?count={count}"
|
||||
)
|
||||
|
||||
|
||||
async def get_match(match_id: str) -> dict | None:
|
||||
# check cache first
|
||||
cached = get_cached_match(match_id)
|
||||
if cached:
|
||||
return json.loads(cached)
|
||||
data = await riot_get(
|
||||
f"https://{CLUSTER}.api.riotgames.com" f"/lol/match/v5/matches/{match_id}"
|
||||
)
|
||||
if data:
|
||||
save_match(match_id, json.dumps(data))
|
||||
return data
|
||||
|
||||
|
||||
async def get_latest_patch() -> str:
|
||||
async with aiohttp.ClientSession() as session:
|
||||
async with session.get(
|
||||
"https://ddragon.leagueoflegends.com/api/versions.json"
|
||||
) as resp:
|
||||
versions = await resp.json()
|
||||
return versions[0] if versions else "14.8.1"
|
||||
Reference in New Issue
Block a user